Tanrov of the Lyrune-Quah

impulsive, gregarious Shoanti barbarian


Level 9 Barbarian
HP 118
AC 21 DR 1/-

STR 21 w/ belt of giant str
DEX 14
CON 14
INT 12
WIS 10
CHA 10

Reflex: +6
Fort: +9
Will: +6

Greatsword 2 (17/9, 2d618)
War razor 1 (12/7, d412)
Composite shortbow 4 STR (11/6, d64)
Adamantine Longsword (11/6, d8+11)
Dagger (11/6, d4+11)

Tanrov speaks Shoanti, Giant, and Common

Acrobaticss: +9
Climb: +9
Craft Herbal Medicine: +10
Handle Animal: +4
Intimidate: +9
Know Nature: +11
Perception: +14
Ride: +3
Survival: +12
Swim: +12


Tanrov grew up a hearty soul in the Lyrune Quah tribe. Gregarious and impulsive, Tanrov never met a stranger, and even made friends among the giant tribes that competed with the Lyrune-Quah for hunting grounds. Taught the skills of battle and survival on the plains from an early age, Tanrov developed an interest in the medicinal herbs used by his people, and a fascination with stories of adventure and bodies of water that stretched as far as the plains. To see the world, earn some money and go swimming, Tanrov travelled from tribal lands collecting and selling herbs. While selling herbs at the Swallowtail Festival in Sandpoint, the festival was attacked by goblins. Tanrov helped to defend the city, training the militia and striking out against the goblins. With the help of many companions and townspeople, the goblin threat was irradicated and deeper plots were uncovered. Of course the efete Aldern Foxglove was involved!

Tanrov has since spent his time travelling with his newfound companions, disruping the Skinsaw Murders plot, which was lead by the Lamia Matriarch, Xaneshia and Nualia from the Shadow Clock of Magnimar. This was a plot to murder many greedy bastards in Magnimar and Sandpoint, including Lord-Mayor Grobaras of Magnimar. Tanrov and his companions were proclaimed heroes by Mayor Grobaras and given the keys to the city and a nice stack of cash, while a feast was held in their honor.

Tanrov of the Lyrune-Quah

Rise of the Runelords II DmD20 Tanrov